RANCANG BANGUN APLIKASI AUGMENTED REALITY KEBUDAYAAN MELAYU

GINA ASA NOVA, NPM 2208100028 (2026) RANCANG BANGUN APLIKASI AUGMENTED REALITY KEBUDAYAAN MELAYU. Skripsi thesis, Universitas Labuhanbatu.

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Abstract

Perkembangan teknologi Augmented Reality (AR) memberikan peluang baru dalam bidang pendidikan, khususnya sebagai media pembelajaran. Penelitian ini bertujuan memperkanalkan tanaman obat dengan memanfaatkan teknologi AR untuk memvisualisasikan bentuk adat melayu dalam bentuk 3 dimensi. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle (MDLC) dengan tahapan konsep, desain, pengumpulan materi, pembuatan, pengujian, dan distribusi. Aplikasi ini menggunakan marker-based tracking untuk menampilkan objek 3 Dimensi ketika kamera smartphone mendeteksi marker tertentu. Hasil pengujian fungsionalitas menunjukkan bahwa aplikasi berjalan dengan baik pada perangkat Android, sementara uji kelayakan oleh ahli materi dan media memperoleh penilaian positif sebagai alat bantu pembelajaran. Dengan demikian, aplikasi AR ini dapat menjadi solusi inovatif untuk meningkatkan pemahaman siswa tentang kebudayaan melayu. Kata Kunci: Augmented Reality, Media Pembelajaran, Kebudayaan Melayu, Android, MDLC =================================================================================================== The development of Augmented Reality (AR) technology offers new opportunities in education, particularly as a learning medium. This research aims to introduce medicinal plants by utilizing AR technology to visualize Malay traditional forms in 3D. The development method used is the Multimedia Development Life Cycle (MDLC), with stages including concept, design, material collection, production, testing, and distribution. This application uses marker-based tracking to display 3D objects when the smartphone camera detects specific markers. Functional testing results indicate that the application runs well on Android devices, while feasibility testing by material and media experts yielded positive assessments as a learning tool. Therefore, this AR application can be an innovative solution to enhance students' understanding of Malay culture. Keywords: Augmented Reality, Learning Media, Malay Culture, Android, MDLC

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Augmented Reality, Media Pembelajaran, Kebudayaan Melayu, Android, MDLC==============Augmented Reality, Learning Media, Malay Culture, Android, MDLC
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4450 Databases
Divisions: Fakultas Sains Dan Teknologi > Teknologi Informasi
Depositing User: Unnamed user with email repository@ulb.ac.id
Date Deposited: 05 May 2026 06:48
Last Modified: 06 May 2026 09:19
URI: http://repository.ulb.ac.id/id/eprint/2214

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