NISAH ANGGREINI, NPM 2104100015 (2025) PENGEMBANGAN MEDIA PEMBELAJARAN IPA BERBASIS GAME EDUKASI UNTUK MENINGKATKAN MINAT BELAJAR. Tugas_Akhir (Artikel) BIOSCIENTIST : Jurnal Ilmiah Biologi, 12 (2). pp. 2440-2448. ISSN 2654-4571 (e-ISSN)/ 2338-5006 (p-ISSN)
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Abstract
Proses pembelajaran yang dilakukan masih menggunakan cara yang manual, sehingga peserta didik cenderung cepat bosan ketika mengikuti kegiatan pembelajaran dalam kelas. Tujuan dari penelitian ini adalah meningkatkan hasil belajar IPA dengan penerapan metode pembelajaran bermain peran (game education role playing) pada siswa Kelas 7 SMPN 2 Ratu Tahun ajaran 2023/2024. Penelitian ini dilaksanakan di SMPN 2 Ratu Kabupaten Labuhanbatu Provinsi Sumatera Utara Subjek dalam penelitian ini adalah siswa kelas 7 SMPN 2 Ratu Kabupaten Labuhanbatu Provinsi Sumatera Utara. Penelitian ini adalah penelitian tindakan kelas dengan 2 siklus, setiap siklus terdiri 4 kegiatan yaitu perencanaan, tindakan, observasi dan refleksi yang diikuti oleh perencanaan pada siklus berikutnya dengan memanfaatkan hasil refleksi sebelumnya. Rancangan solusi yang dimaksud adalah tindakan berupa metode pembelajaran bermain peran dalam mengajarkan pokok bahasan Tata Surya Kelas 7 SMPN 2 Ratu sebanyak 31 orang. Temuan penelitian menunjukkan pembelajaran IPA dengan metode pembelajaran bermain peran (game education role playing) dapat meningkatkan hasil belajar siswa dibuktikan dengan meningkatnya hasil belajar IPA setiap siklus yaitu dari rata-rata 70,52 menjadi rata-rata 80,19. siswa merasa senang belajar IPA dalam bidang biologi dengan materi efek rumah kaca dan minat untuk belajar. Kata Kunci : Pembelajaran IPA, Game Education Role Playing, Minat Belajar =================================================================================================== The learning process is still carried out using manual methods, so students tend to get bored quickly when participating in learning activities in class. The aim of this research is to improve science learning outcomes by applying educational role playing learning methods to Class 7 students at SMPN 2 Ratu for the 2023/2024 academic year. This research was carried out at SMPN 2 Ratu, Labuhanbatu Regency, North Sumatra Province. The subjects in this research were 7th grade students of SMPN 2 Ratu, Labuhanbatu Regency, North Sumatra Province. This research is classroom action research with 2 cycles, each cycle consisting of 4 activities, namely planning, action, observation and reflection followed by planning in the next cycle by utilizing the results of previous reflection. The solution design in question is an action in the form of a role-playing learning method in teaching the subject of the Solar System for Class 7 SMPN 2 Ratu to 31 people. Research findings show that learning science using the educational role playing learning method can improve student learning outcomes as evidenced by the increase in science learning outcomes each cycle, namely from an average of 70.52 to an average of 80.19. students feel happy studying science in the field of biology with material on the greenhouse effect and are interested in learning. Keywords : Science Learning, Role Playing Education Game, Learning Interest
Item Type: | Article |
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Uncontrolled Keywords: | Pembelajaran IPA, Game Education Role Playing, Minat Belajar ============================= Science Learning, Role Playing Education Game, Learning Interest |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools Q Science > Q Science (General) Q Science > QH Natural history > QH301 Biology |
Divisions: | Fakultas keguruan dan Ilmu Pendidikan > Pendidikan Biologi |
Depositing User: | Unnamed user with email repository@ulb.ac.id |
Date Deposited: | 07 May 2025 03:25 |
Last Modified: | 07 May 2025 03:25 |
URI: | http://repository.ulb.ac.id/id/eprint/1354 |
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