ANISA RISKI MAULIDIA SITOMPUL, NPM 2204100005 (2026) PENGEMBANGAN MEDIA PEMBELAJARAN BIOLOGI BERBASIS AUGMENTED REALITY (AR) BERBANTUAN PLATFORM ASSEMBLER EDU PADA MATERI ORGANEL SEL PADA KELAS XI SMA ARROZAQ. Skripsi thesis, Universitas Labuhanbatu.
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Abstract
Penelitian pengembangan ini dilatarbelakangi oleh permasalahan pembelajaran Biologi di SMA ARROZAQ, yaitu keterbatasan alokasi waktu dan tingginya tingkat keabstrakan materi organel sel yang dipelajari secara konvensional melalui media dua dimensi. Penelitian ini bertujuan untuk mendeskripsikan prosedur pengembangan, menganalisis tingkat kelayakan produk berdasarkan penilaian ahli, serta mengevaluasi tingkat kepraktisan penggunaan media kartu saku berbasis Augmented Reality (AR) berbantuan platform Assemblr Edu. Metode penelitian mengacu pada model pengembangan ADDIE yang meliputi tahapan Analysis, Design, Development, Implementation, dan Evaluation. Hasil uji kelayakan oleh ahli materi menunjukkan tingkat kevalidan sebesar 80% (Sangat Layak), sedangkan uji kelayakan oleh ahli media memperoleh tingkat kevalidan sebesar 100% (Sangat Layak). Hasil uji kepraktisan melalui angket respon 16 peserta didik kelas XI SMA ARROZAQ memperoleh persentase rata-rata sebesar 92,45% (Sangat Praktis). Kesimpulannya, media pembelajaran kartu saku AR berbasis Assemblr Edu terbukti sangat valid dan sangat praktis digunakan sebagai sarana visualisasi interaktif materi organel sel. Kata Kunci : Augmented Reality, Assemblr Edu, Media Pembelajaran, Organel Sel, Penelitian Pengembangan. ============================================================================================ This research and development is motivated by the learning challenges in Biology at SMA ARROZAQ, specifically limited class time and the highly abstract nature of cell organelle topics when taught conventionally through two-dimensional media. This study aims to describe the development procedure, analyze product validity based on expert evaluations, and evaluate the practical usability of Augmented Reality (AR)-based pocket cards assisted by the Assemblr Edu platform. The research methodology follows the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation phases. The feasibility test by subject-matter experts achieved a validity score of 80% (Very Valid), while the media experts' assessment reached 100% (Very Valid). Furthermore, practicality testing via response questionnaires from 16 eleventh grade students at SMA ARROZAQ yielded an average score of 92.45% (Very Practical). In conclusion, the AR pocket card learning media powered by Assemblr Edu is proven to be highly valid and exceptionally practical as an interactive visualization tool for cell organelle concepts. Keywords : Augmented Reality, Assemblr Edu, Learning Media, Cell Organelles, Research and Development.
| Item Type: | Thesis (Skripsi) |
|---|---|
| Uncontrolled Keywords: | Augmented Reality, Assemblr Edu, Media Pembelajaran, Organel Sel, Penelitian Pengembangan. ================================================ Augmented Reality, Assemblr Edu, Learning Media, Cell Organelles, Research and Development. |
| Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools Q Science > QH Natural history > QH301 Biology |
| Divisions: | Fakultas keguruan dan Ilmu Pendidikan > Pendidikan Biologi |
| Depositing User: | Unnamed user with email repository@ulb.ac.id |
| Date Deposited: | 03 Sep 2026 07:52 |
| Last Modified: | 03 Sep 2026 07:52 |
| URI: | http://repository.ulb.ac.id/id/eprint/2742 |
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